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1. [Proposal] Solution to supercap overpopulation v 2.0 - in Assembly Hall [original thread]
Originally by: Isbariya Problem NŠ 2 You state, that an alliance can only have as much suppers as they have Industry 3 zones, but every supper that exists will still be operational even without sov. So let's beat your system. First you b...
- by Daedalus II - at 2011.07.15 16:26:00
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2. [Proposal] Solution to supercap overpopulation v 2.0 - in Assembly Hall [original thread]
Edited by: Daedalus II on 15/07/2011 13:31:00 Originally by: bartos100 you say lvl 5 indy for a titan ??? pls check the eve map and tell me how many lvl 5 indy systems there are atm pls last time i counted i had 5 or so you need 20...
- by Daedalus II - at 2011.07.15 13:28:00
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3. [Proposal] Solution to supercap overpopulation v 2.0 - in Assembly Hall [original thread]
Originally by: King Rothgar You put a lot of thought in but I don't think you'll get any support for this. I don't fly supers, have no interest in doing so and I still don't support it. Your proposal would restrict supers to those in estab...
- by Daedalus II - at 2011.07.15 13:22:00
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4. [Proposal] Solution to supercap overpopulation v 2.0 - in Assembly Hall [original thread]
Edited by: Daedalus II on 15/07/2011 13:14:33 Originally by: Tiina Turmiola it will never work if you try to limit super capitals by some kind of limited access natural resource, you will never get support and it isn't realistic or fai...
- by Daedalus II - at 2011.07.15 13:14:00
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5. [Proposal] Solution to supercap overpopulation v 2.0 - in Assembly Hall [original thread]
TL;DR * For each supercap in operation, your alliance need to own an industrialized system. * Super carriers require lvl 3 industry and Titans require lvl 5. * Existing active supercapitals can be operated even if they don't have enough system...
- by Daedalus II - at 2011.07.15 12:34:00
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6. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
Originally by: Medidranda Livoga Smart people will simply deploy these en masse even more than today and have "empty" supercaps ready to pick up destroyed core if mishap did happen. Eventually there will be only one group holding supercap...
- by Daedalus II - at 2011.07.14 18:37:00
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7. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
Originally by: Sir Drake While i agree that Supercapitals/Titans should be very rare ships i dont think your way of dealing with them would be "fair". Any alliance/corp loosing a few of those cores to their opponents (allowing them to fiel...
- by Daedalus II - at 2011.07.14 16:47:00
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8. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
Originally by: Laurence Pinkitin im not the biggest eve fanboy but something that important should to be built not randomly spawned. It's also a punch in the junk for those that managed to play the game long enough to get into those ships....
- by Daedalus II - at 2011.07.14 15:27:00
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9. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
Originally by: Laechyd Eldgorn nooo i want my titan i am running out of useful skills to train So essentially you say that the whole nullsec gameplay should stay messed up just because you want a titan ___________ Interested in incur...
- by Daedalus II - at 2011.07.13 23:15:00
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10. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
Continued from prevous post... How to migrate from old Titans to new Titans? There are essentially two ways to migrate EVE from the old supercapital system to this new supercapital system, the nice and slow way, or the hard and fast way. *...
- by Daedalus II - at 2011.07.13 22:40:00
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11. [Proposal] Solution to supercap overpopulation - in Assembly Hall [original thread]
TL;DR * Supercapitals require a power core to function. * Power cores are indestructable and strictly limited to provide exclusivity. * Supercapitals are still built like normal, but come with no PG and no drone bandwidth. They get their PG an...
- by Daedalus II - at 2011.07.13 22:37:00
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12. [Discussion] Market bots - Good or Evil? - in Assembly Hall [original thread]
Originally by: Tom Hagen Good stuff... I'm with this guy. If everyone were allowed to use market bots, then eventually everyone would use market bots. Result would be all buy and sell prices converging and new/small time traders would ...
- by Daedalus II - at 2011.07.06 11:14:00
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13. [Proposal] Calendar notification - in Assembly Hall [original thread]
Supporting my own suggestion. ___________ Interested in incursions? Join Helios Research !
- by Daedalus II - at 2011.02.19 13:25:00
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14. [Proposal] Calendar notification - in Assembly Hall [original thread]
I suggest adding a new notification type to the mail window, named calendar. Here calendar notifications should be sent by the system when (or before) events start. It should be configurable by the user if he wants notifications, which notificati...
- by Daedalus II - at 2011.02.19 13:18:00
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15. [Proposal] Remove concording for RR - in Assembly Hall [original thread]
Bumping this to top for all emoragequit incursion RR pilots to see and support.
- by Daedalus II - at 2011.01.25 12:19:00
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16. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Edited by: Daedalus II on 24/01/2011 09:16:27 Originally by: Korg Leaf Originally by: Daedalus II I definitely think killmails affect PvP in EVE. Take carriers for example. Currently it's suicide to have a lone carrier anywhere...
- by Daedalus II - at 2011.01.24 09:13:00
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17. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
I definitely think killmails affect PvP in EVE. Take carriers for example. Currently it's suicide to have a lone carrier anywhere further than 2500 m from a station in low sec. If a carrier gets pointed people will come from far and wide to get on...
- by Daedalus II - at 2011.01.24 09:04:00
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18. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Support.
- by Daedalus II - at 2011.01.21 14:27:00
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19. [Proposal] Remove concording for RR - in Assembly Hall [original thread]
Originally by: Hirana Yoshida If it is possible to prevent GCC transfer to in Incursion systems, then yes a good idea .. but that is not what the OP asks for. Exempting RR from Concord will just make the neutral RR crap even worse. I t...
- by Daedalus II - at 2011.01.21 14:20:00
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20. [Proposal] Remove concording for RR - in Assembly Hall [original thread]
Originally by: Hirana Yoshida How will it affect "public" fleets? The only time it becomes a problem is when a logistics gets infected with a criminal counter, since you don't get flagged for shooting Sansha there will be nothing to be Co...
- by Daedalus II - at 2011.01.21 12:11:00
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